A large amount of visitors to this site have played and may also have a particular Disney branded game that they hold near and dear to their heart. A lot of us will probably say that the Aladdin SNES game or the Illusion series of games starring Mickey Mouse are their favorites from their childhood, or maybe even some of you might say that the Kingdom Hearts games are obviously the best Disney branded games out there. Well, what about QuackShot starring Donald Duck?!

I’m no Roo, but this is a 16-Bit Gem in my eyes!

QuackShot is, and will forever remain, a staple in my gaming collection; it is one of the first games that had me hooked onto my brother’s Sega Genesis and not letting go until I beat the entire game. Donald Duck, decked out in a full-on Indiana Jones wardrobe and armed with an amazing gun that could shoot plungers, bubble gum, and even popcorn, was the new king of the adventure-platformer. For a second I actually thought about taking a plunger to attempt to climb the wall with it, but for a few different reasons (mainly my parents cramping my style about using a plunger in such a way), I decided against it.

The game revolves around Donald Duck who, while flipping through some books in Uncle Scrooge’s library, comes across a treasure map that belonged to the once king of the Duck Kingdom, King Garuzia. This version of the map, however, is where the treasure “might” be located, and as Donald is looking over the material, one of Pete’s gang members is spying on Donald through the window and chases after him. Donald escapes the pursuing gang member and is about ready to take off in a plane with his nephews, Huey, Dewey, and Louie when Daisy of course shows up all upset that Donald wasn’t at dinner.

Yo’ gurl, he’s got some treasure to find!

Pete’s gang flies after Donald and the boys to try to steal the map so they can acquire King Garuzia’s treasure, and then the game begins. In the initial part of the game, only three locations are available to you:

  • Duckburg
  • Mexico
  • Transylvania


But one of the great things that make this an ACTUAL adventure-platformer is the sense of progression through the levels, meaning you just can’t pick a level and fully go through it – there is generally an item you have to obtain to allow you to make your way to the end of the level. You start off in Duckburg, but Donald comes to the end of the line soon because he encounters a man that gives him the Hero Key, which lets Donald gain access to the dungeon portion of the Mexico level. Plus, if Donald doesn’t automatically go to Mexico with the newly acquired Hero Key, he can’t progress to the end of the Duckburg level because he doesn’t have the freakin’ right type of plunger to be able to climb the freakin’ building walls.  This game does not mess around with its items, and everything will serve a unique purpose to Donald throughout the game.

Once Donald makes it to the fight with Dracula in Transylvania and beats the bloodsucker, Donald receives the “real” treasure map so he can finally get on-track to finding King Garuzia’s treasure. The new locations available to you are:

  • Egypt
  • Maharajah
  • A Viking Ghostship
  • South Pole


Before I continue, I’d like to mention a humorous section of the game, well to me anyways. When you get to the Viking Ghostship and defeat the ghost boss in the level, the Viking captain gives you the green plunger so you can attach yourself to flying objects and fly across chasms. Who knew the Vikings were so technologically advanced when it came to plumbing?

The locations are great in this game, as you feel like you are traveling across the world with Donald Duck in search of King Garuzia’s treasure, but I want to address the one major complaint I have seen about this game throughout the years: the “floaty” physics to the platforming gameplay.

He’s a duck!

No, but seriously, I know where the criticism of the jumping is coming from, and it is justified – that is until you become accustomed to the physics and don’t even pay attention to the way Donald jumps in a “floating” way anymore. You will eventually become a Duck Warrior (what?) and learn how to accurately adjust Donald mid-jump to get to those platforms!

QuackShot, in a nutshell, is a great game to add to your gaming library if you are a fan of either Disney branded games from the 90’s, or platforming games… or BOTH. The soundtrack is fairly enjoyable and the game’s locations compliment one another perfectly — almost allowing yourself to melt away and become one with the Duck. But, if you truly want to become like Donald, eat all of the hot peppers you can find in a level and go into his “berserker” mode.

This game, complete in box with manual, should cost you less than $10 at any given time, and it is definitely worth it. I promise that you will not be disappointed with this game.

So, give it a SHOT!

Ugh, I could never make it as a comedian.