Polygon has an interview up, translated from Famitsu, with Sega’s Tadashi Tezaki. Tezaki explains why he thinks the Dreamcast failed in the market. Essentially, it all boils down to manufacturing costs. Sega ended up in a price war with Sony they didn’t want, and unlike Sony they had to outsource all their parts, they couldn’t compete financially. Tezaki also dispels notions they were too early to market with the system and its online network, explaining that going net-centric was the right choice. Sega’s former partner in making the Dreamcast, Microsoft, eventually brought console gaming online with Xbox Live in 2002. Xbox’s online service was a focal point to the Xbox platform coming a year after the discontinuation of the Dreamcast.
Source: Polygon.com & Famitsu.com
Editor: Shane Luis