The Sega Mega CD, or Sega CD as it’s known in the USA was an upgrade/add-on for the Sega Mega Drive / Genesis which offered CD-ROM capability. Incorporating an additional Motorola 68000 chip, increased memory, and custom graphics and sound processing, the Mega CD was poised to be a massive leap forward in technology for existing Mega Drive owners. However, the additional components meant the unit was simply priced to high for most casual gamers. This, coupled with the delayed launch in Western regions, meant that people simply “made-do” with their existing hardware or waited until something better came along (and I don’t mean the 32X). This leaves the Mega CD as an obscure but hugely interesting side note of early-mid 90s technology, and could even be marked as the point where Sega began to falter in their business credentials. Join me in this system review to find out about the Sega CD’s history, it’s specifications, the games library and what happened at the end of it’s short, but intense life.


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