have you ever set out to create something and thought, “This is going to be really good!” only to discover, upon looking at the finished product, that it’s actually a bit crap? I imagine developers of cartoony 2D platform games in the 90s did this often. I suppose they probably drank a lot, too. I would.
Anyway, here’s the latest PortsCenter in which I examine the relationship between two platform games by Core Design – Wonder Dog for the Sega Mega-CD, and Chuck Rock II: Son of Chuck for the Amiga. What do they have in common? Watch the episode and find out! Disappointment awaits!
Next week: Guns! Probably!